It was he who drank all
your wines, brandies, and whiskies ... the sailmaker is to answer
for your beer. The second mate has been in on this theft of your
liquors, too (I left the cook out because he had been nice to me).
Good-bye, and good luck.
Your former cabin boy, and, though you may not believe me, always
your well-wisher and friend,
JOHN GREGORY.
I left what I had stolen bundled up in my blanket. I walked forward
nonchalantly to see if anyone was out to observe me. I discovered the
sandy-haired Blacksmith, Klumpf, sitting on the main hatch. I saw that I
could not pass him with my bundle without strategy. The strategy I
employed was simple.
I drew him a bottle of brandy. I gave it to him. After he had drawn a
long drink I told him I was running away from the ship. He laughed and
took another drink. I passed him with my bundle. He shouted good-bye to
me.
Before I had gone by the nose of the old ship, who should I run into but
Klaus, coming back from a spree. He was pushing along on all fours like
an animal, he was so drunk ... good, simple Klaus, whom I liked. I laid
down my bundle, risking capture, while I helped him to the deck. He
stopped a moment to pat the ship's side affectionately as if it were a
living friend, or nearer, a mother.
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